﻿using UnityEngine;
using System.Collections;

public class Exit : MonoBehaviour {

	public Vector3 position{get; private set;}
	// Use this for initialization
	void Awake(){

	}
	void Start () {
		position = transform.position;
		GameManager.Instance.RegisterExit(this);
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
